Play & Compete » Wii » Reviews » Madden NFL '08

Madden NFL '08   Madden NFL '08
Amazon Price: $29.99
Availability:
Release Date: August 14, 2007
ESRB: Everyone
Publisher: Electronic Arts
User Rating: (88 Ratings)
Amazon Customer Rating: (36 Ratings)
User Status: 23 currently playing of 134 owning the game
Upcoming Challenges   Upcoming Challenges
You are not a participant of any events for this game.
User Reviews   User Reviews
user image
2159 posts
352 Miis
You know after starting to play the game for a while your like BORING!, but after a while it gets fun the controls are easy to learn and the grphics could be better but its not about the graphics...

During the Wii launch Madden 07 was a no-brainer for sports fans that were looking to get a solid Wii experience, and an amazing introduction to the world of motion control. Everything from stiff-arms to jukes, big hits and interceptions were handled with simple flicks of the wrist. What was even more of an accomplishment, aside from the general gameplay itself, was the fact that EA was taking its time in creating a unique, enjoyable Wii experience that really set itself apart from the other versions, and that Madden 07 was - above all else - better because of Wii. Now that the Wii has had an extremely successful year under its belt our expectations rise, but for the most part so have those of EA itself, as Madden 08 brings another enjoyable football experience to Wii; as long as you can get past a few "last-generation" flaws.

With Madden 07 it was all about getting players involved with Wii's new input devices, and Madden stepped up to the challenge beautifully. This year, it's about depth and options, particularly those in the multiplayer department. Madden 08 takes what 07 began and unloads a barrage of gameplay options on users, whether you're looking for a better way to play Franchise mode, a stronger Superstar Challenge, more local multiplayer in Party Mode, or online play against users all across the world via EA Nation. The core of Madden remains, and now it's about taking that design and spreading it across as many options and modes as possible, and in that sense 08 is a huge success.
For starters there's the new single player effort. This year's Madden features the same offerings as last year, along with a few improvements as well. For 08 all console versions now include "Player Weapons," which is a new on-field icon system designed to show users which players are an automatic threat play-by-play, in any and every situation. Simply hold C while waiting for the snap and the camera pulls back, showing off a varying list of icons over players. You'll know who has speed, which blitzers are known for being powerhouses, and whether or not your running back has the speed and agility to take his route. Mix this with the automatic (and customizable, of course) button or gesture-based audible system and hot routes and you've got an offense that's always ready to morph given the situation. On defense, Player Weapons can also be used to scout potential threats, shift the D line to exploit a weak offense, highlight key players to gun for, and allow you to also call defense audibles, should they be needed.

In addition to the Player Weapons you can also look forward to a vastly improved NFL Superstar: Hall of Fame mode, which gives you the option of creating a new rookie or selecting from the 07 class. Then you progress through the life of a superstar rookie, including everything from agent signing, press conferences, drills, and games. This year EA has spared us the annoying "random parents" stat-assignment from last year, where players would essentially shuffle through random outputs of their parents' traits to determine what their superstar would be good at. This year you select your position, create your player, distribute a full mass of stat points, and jump on in. It's faster, more user-friendly, and a far better Superstar mode than last year. Along those same lines there's an updated Franchise mode that - aside from a few basic changes - is still deep and intuitive, though we're a bit saddened to see that this is yet another year where classic "Season" mode has been omitted. If you want that season experience from older Madden games you'll need to play Franchise mode and just refrain from screwing with rosters, salary issues, or prices of hot dogs at the Metrodome, as the classic Season mode seems to be entirely dead.Before diving into all the multiplayer Madden 08 has to offer we need to mention the gameplay changes. Motion controls have changed a bit from last year, and mostly for the better, as things like Big Hit have changed across all platforms, and new spin/rip moves for defense have balanced things out a bit more. On offense you'll still spin with A, juke with the nunchuk, and stiff-arm with the Wii-mote, but the ever-popular Power Move has been changed from a two-controller shove forward to just the Wii-mote, and now includes a context-sensitive layer of depth to it.

If, for instance, you're playing as Ladainian Tomlinson of the San Diego Chargers, most Power Moves will result in bone-crushing anti-tackle charges, flooring a defender with direct attacks, rather than evasion. On the flipside, take the 5' 10" Vikings HB Mewelde Moore and you're bound to see spins, jumps, and slight-of-hand stiff-arms as he parries any and all defensive power. It's a nice touch to the game, and a huge improvement over last year. A word to the wise though; if you didn't like the running-intensive feel of Madden 07 Wii, you won't like 08, as running backs are the anchor to a good Wii offense.And though the offense still has a huge boost over defense in Wii Madden, which shows a huge preference towards smash-mouth running teams and the west-coast offense of packs like the Atlanta Falcons over a purely pass-based offense, defense at least stands a chance this year. The new Big Hit 2.0 is mapped to the Wii-mote/nunchuk and works pretty well, using specific gestures to attack certain aspects of an offense, such as undercuts with a nunchuk jab, or huge leaping hits with the same Wii-mote action. Combine that with the "Rip/Swim/Spin" of blitzing defense, which allows you to literally rip, swim, or spin away from offensive line members by shoving left or right with the Wii-mote, and players will be pulling off more effective blitzing and tackling across the board. Like last year's Madden, however, if you aren't directly involved in defense you'll most likely be blown away, as these moves are crucial for stopping the amazingly ramped up ground game in Madden Wii.

Unfortunately it's not all sunshine with this year's Madden, as 08 features more annoying game glitches and odd-ball moments than even last year's package did. While the general motion control is far stronger, the core gameplay has some plaguing problems; most of them resembling last-gen shortcomings that still curse Wii. For starters the AI can be moronic, especially when working off the Play Action portions of your playbook. Characters will forget to block or just do so in a lazy manor, as offensive lines crumble or team members watch blitzers take down your QB. Should you get the pass off, the old "not really pass interference" issue is back, as defense will cut off your receiver or slowly run in front of him, blocking your potential reception but not awarding you pass interference.
This was an issue in older versions of the GameCube and PS2 versions of Madden, and while it could still be found in Madden 07 for Wii it seems to be more of an issue this year (or at least we're seeing it happen more often). What this again comes down to is a reliance on the combination of more controlled precision passing teamed with a powerful running game, as an inside run or quick screen pass will often yield more overall than deep passes or complex route running. Passing still works, you just need to pick your situations carefully. As a note on running as a whole, we had a franchise game (difficulty on Pro) where our running back has three TDs and averaged 9.0 yards per carry after a real-time four quarter game. Nine yards per carry? That's hall of fame material right there.

As another downside with the AI we saw a few strange issues, including everything from defensemen waiting off-screen on the offense side pre-play, and then sacking the QB instantly to offer a "What the hell?" moment in conjunction with a blatant offsides call, to camera blur from specific close-up shots staying on-screen once the short cinema is skipped, blurring out the entire screen until its regular fade-away would have occurred before you skipped the shot. In another instance (one that we've seen countless times, actually) a longer snap motion will not only snap the ball, but instantly throw to a receiver automatically, wasting a down. It's odd, but thankfully it doesn't occur too often.
As a final minor gripe that's worth mentioning, EA made the passing icons larger this year, hoping to make the game more casual-friendly, but those too have some oddities, often covering up running holes when doing Play Action plays (if a receiver is near the line, his icon stays up at the beginning of a run) or drop-out issues during family play where icons actually don't show up after the snap. These glitches may seem minor at times, but combine them together and you've got an experience that - while still solid for the majority of the time - screams last-generation programming. It's great to have depth in options, but when the core gameplay suffers, it's time to re-evaluate your use of development time.

What Madden 08 does capitalize on, however, is the multiplayer aspects of the Wii. Locally you've got a new Party Mode, complete with the kick-ass Telestrator for Madden-like replays (pen and all), mini-game tournaments, Mii integration, a trivia mode, multiple save profiles for family and friends, and the Wii-mote only "Family Play" mode. For fans of local multiplayer Madden 08's plethora of mini-games and modes may outshine the gameplay issues easily, but even Party Mode isn't exactly a perfect venture.2-on-2, one of our favorite modes last year, now has a gameplay issue of its own, having the new Big Hit mapped to both nunchunk and Wii-mote. When you try to speed up the Mississippi count, you'll lunge, stumble, and dive to the ground in the process, often laying yourself out as "Five Mississippi" is called, having you waste time to get up before being able to go for a sack. Still, much of Party Mode is still a blast, as the Mii integration and mini-game modes make for great Madden competition in a multi-user household.

As for online, Madden 08 is a bit of a mixed bag. EA Nation is a double-edged sword, offering friends lists, latest players, and worldwide rankings at the expense of actual text messaging. Instead you'll need to use one of 20 available pre-set texts to tell a person "good game" or request that they add you to their list. Creating an EA account is simple and free though, and you'll be able to use a combination of letters and numbers (no spaces or symbols) to make your persona that can be shared worldwide with users across the net. There's a rank-based lobby system, the ability to create rooms with passwords, and a full range of options (including weather, quarter time, AI difficulty, and rank/unranked play) to engage in. More importantly, no friend codes. Thank you EA.
user image
5 posts
8 Miis
The all new weapons features and "madden party" make this the best intallment yet!!! I also love what they did to the superstar mode. I can't wait to play it online. AWESOME!!! The music kicks ass yet again...
Very enjoyable. Great gameplay and online play. Play me: RiceOwlChuck!!
Online is buggy, but has potential. Lobby system should be an example for all sport games like this.



Single player is about the same, with a little less than Madden 07. Controls are smooth, and it's worth a rent
user image
1 posts
12 Miis
good game
good game. its madden what do u expect. the wii controls take some gettin used 2 but once u do its way better than just a controller. my ea nation name is malak3355 im up 4 a game against anyone
user image
4 Miis
Its the same ol' same ol' again. But the free online play is great, now if I can just find someone to finish a game that would be even better.
1 posts
1 Miis
Not a football fan, but friends that do like football enjoyed it very much. I haven't played it much though so I will leave it at a 3 since I couldn't grade fairly if I haven't played it much.
user image
43 posts
42 Miis
Very fun and easy to play.
user image
8 posts
27 Miis
Good Game, some bad glitches.
marginal game. Needs a lot of improvement in my eyes. a lot of the stuff you love about madden is in there, but there just seems like something is missing. love multiplayer options, but i think online mode stinks. i expected more from madden.
user image
1 Miis
I haven't played it too much, but it has everything for the football fan. The online connection seems a little quirky, I have trouble keeping the connection.
user image
1 Miis
great game makes me feel like im really playing
user image
11 Miis
Great game just hard to play with the wii..
Really good game. Have had fun playing.
1 Miis
very good game
6 posts
It's an alright game to play with other people but the controls suck online.
user image
3 Miis
This game was fun but sometimes frustrating with all the controls and movements. I own '06 and '07 for gamecube and it was a little difficult getting used to all of the movements. The graphics are pretty much the same. The multiplayer party mode includes trivia, multiplayer minigames,and multiplayer gameplay with telestrator. I highly recommend this game.
user image
1 Miis
not as good as the 1 for 360.
user image
17 posts
62 Miis
Once you take all of the control tutorials it's a really great sports game. The online play makes it 5 stars. There is even a function to make the controls easier so the whole family or friends can just pick up and play. I was impressed with the commentary tracks by John Madden. The depth is really good for a sports title.
It was very fun, but not the best.
user image
1 posts
5 Miis
Improves on the first one with onlone capabilities!
user image
110 posts
15 Miis
awesome i need some friends though
the bext installment of madden but on the wii!
My user name is hskrpride11
Still haven't figured it out yet completely. I'll probably re rate this game once I've figured everything out.
This game is alright if ur looking for a football game for the wii. It is fun, but there are alot of things that could have been improved. There are alot of glitches in the game. Online play slows down gameplay. Sometimes the motion doesnt work ur way but that is rare. It is definetly fun dont get me wrong, but more features could have been added and more different gamemodes. I wouldnt really advise anyone to buy the game but if you do, its not a waste of money. Its worth while here and there.Graphics could have been way better also. In my opinion, the game is alright. I like it. It takes a while to learn it though but when u get it, you would probably like it alot.
user image
1 posts
1 Miis
pretty hard
Awesome game,
has online, and the multiplayer (offline, unfortunately only) is amazing. In multiplayer, you can play mini-camp against each other and such.
It is hard to believe that this game was actually worse on Wii then Gamecube. EA sports is trash and when they completely stop making games for Nintendo maybe @K sports can try to make their games look as much fun as they are to play.