Play & Compete » Wii » Reviews » No More Heroes
◄
►
Page 1
No More Heroes No More Heroes
Amazon Price: $19.99
Availability: Usually ships in 24 hours
Release Date: January 23, 2008
ESRB: Mature
Publisher: UBI Soft
Availability: Usually ships in 24 hours
Release Date: January 23, 2008
ESRB: Mature
Publisher: UBI Soft
User Rating:
(73 Ratings)
Amazon Customer Rating:
(68 Ratings)
User Status: 46 currently playing of 158 owning the game
Amazon Customer Rating:
User Status: 46 currently playing of 158 owning the game
Upcoming Challenges Upcoming Challenges
You are not a participant of any events for this game.
User Reviews User Reviews
◄
►
Page 1
- Create & Share
- Miis
- Search
- Featured
- Artist Profiles
- Upload
- Blast Works
- Search
- Featured
- Images
- Upload
The ratings icon is a registered trademark of the Entertainment Software Association. Nintendo properties are trademarks of Nintendo.
GamerCreated.com is not affiliated with Nintendo. | Advertising Information
story wise-top notch. very engrossing draws you in & make you feel like caring for Travis. graphics nice retro look---no need 4 lifelike 360 visuals here.
intuitive use of wiimote;lets hope more companies become more experimental.
negatives---some may say the side missions are tedious,the one hit & done are hard....i say just the opposite. this is how it was when gaming began so stop complaining.
WORTH BUYING!!!
I was a bit wary when I saw it, as I was worried about the controls for such a game. Luckily, I was proven wrong. The game's controls deliver grade A quality. You simply push "A" to hack at enemies, and when they are damaged enough the screen will prompt you to swing the Wiimote a particular way in order to deliver an awesomely gruesome finishing blow. I have played the game quite a bit, and the Wiimote has not reacted differently than how I intended it to. And if you get tired of slashing your enemies, pushing "B" will allow you to stun the enemy, so you can follow up with a pro-wrestling move such as a back suplex or ddt. So yeah, the gameplay and controls are perfect.
The voice-over for the game are awesome. At some point, your character receives a phone call on his cellphone, and the Wiimote becomes the phone, where the voice comes out over the controller's speaker. There is also a lot of awesome humor in the game, in particular how the game's save points are rest rooms, and the characters sits upon a "throne" as the saving commences.
I have a lot of great things to say, but only one bad thing, and that is graphics. The graphics are not up-to-par, and are reminiscent of the PS1. However, graphics do not necessarily bother me, so long as gameplay surpasses the norm. And No More Heroes does just that.
So I demand you all to go and check this game out. It will provide plenty of entertainment in the bloodiest game to hit the Wii yet.
The gameâs protagonist is Travis Touchdown, a typical anime/video game/wrestling nerd trying to make a living with as little effort as possible in the fictional southern California city of Santa Destroy. After picking up a beam saber from an online auction (no, I am not making this up), he meets Silvia Christel, head of the United Assassins Association (UAA), who persuades Travis to become a hitman. After defeating another assassin (a fight that, unfortunately, you donât get to play through), he is named #11 on the rankings list, and is charged with the task of killing all the assassins above him to become the worldâs best. On the whole, the gameâs story is actually structured rather oddly, with little bursts here and there during cut scenes, with a lot of things never really explained, or previously having been explained. The dialogue features a lot of in-jokes and some rather funny fourth wall breaking, however, so thereâs that at least. The characters are also rather likable â despite Travisâs juvenile behavior and wild antics, heâs a rather unique character, and one that is a privilege to play as.
Perhaps the gameâs best aspect is the absolute pure style that resonates from every inch of gameplay. No More Heroes is obviously the work of someone who takes the geek lifestyle very true to heart, as most of the game reeks of a combination of oddball anime fan service and good old-fashioned brutal violence. Most of Travisâs clothes feature anime or wrestling references, and the gameâs stylized cel-shaded look hammers home the Japanese otaku feel. Thereâs also numerous other cute touches, such as the frequent use of 8-bit sound effects and graphics throughout the game, such as in menus and the like, and the outwardly random use of toilets as save points (still not making this up). The gameâs other side basically puts to rest the whole argument of if the Wii is a console meant for adult games, as No More Heroes may be one of the most fantastically violent games ever made. Enemies are frequently bisected or beheaded by a well-placed slash, with blood spurting out like a fountain. In addition, the game has more cursing than most Tarantino films, and thereâs enough sexual innuendo to make James Bond blush. While the game isnât for the faint of heart, it adds even more style to the title, and itâs hard not to feel a sort of intense satisfaction after youâve just chopped the heads off of a group of enemies without even breaking a sweat.
Is that a lightsaber or are you just happy to see me?
As they begin the game, players travel Santa Destroy, taking up part-time jobs and assassinations to make more money, and then facing the next match in some sort of random locale. Itâs repetitive, yes, but the pot is sweetened by the fact that these boss levels are among some of the most unpredictable and craziest things Iâve ever seen in a game. Sure, the first few take the usual âgo through the stage and kill all the enemiesâ route, but the following ones take distinctive and oftentimes completely random turns. For example, one stage forces players to complete a level of a Galaga-like space shooter before continuing, while another throws players onto a side-scrolling bus and forces you to battle in extremely tight corners. Itâs these little features which spice up the gameplay and make you sure to wonder what crazy thing itâll do next. The boss fights themselves are also quite fun, although can occasionally be a bit on the easy side of things, but are equally as crazy as the levels themselves.
Unfortunately, to get to these levels, you need to get through some rather boring core gameplay. While at first glance, No More Heroes is set up like a Grand Theft Auto-esque open world game, a more apt description would be a Zelda-like overworld, complete with a horse to get you around â or in this case, a bike. In between missions, you can either take up part-time jobs (little mini-games, usually making use of the Wii Remote), or go on quick assassination missions to gain extra money, which you then use to buy your way into each boss fight, with the prices getting steeper as you increase your rank. Itâs an extremely tedious process, made all the more so by the fact that most of the missions are incredibly quick and boring. The decision also has to be questioned of even making the game open-world to begin with, since thereâs very little to do in the city of Santa Destroy. You can go to various upgrade shops (for new beam sabers, added strength, and new wrestling movesâ¦more on those later), buy new clothes to increase your wardrobe, or find hidden items, money, and special items called âLolikov Ballsâ, which you give to a drunken Russian who then proceeds to beat the crap out of you in order for you to learn a new technique (I canât make this stuff up, folks). However, the city, while nowhere near as large as those seen in games like the aforementioned GTA, still feels rather bland and empty, and it doesnât help that most of the gameâs primary areas are confined to an entire small block of the map, making the rest of the game world feel like a huge waste of space.
Perhaps the most pure fun players will get from the game comes from the actual beam saber combat. Fighting is extremely fast-paced, and fortunately is handled only with quick presses of the A button, as shaking the Wii Remote that fast is probably ill-advised. A quick swipe is necessary, however, to finish off an opponent with a satisfying slash. You can also put enemies away by grabbing them with the B button and using a variety of Wii Remote motions to slam them to the ground with one of many pro wrestling moves, which, while a cute addition, are far less satisfying and effective as merely chopping like crazy. The game also features a slot machine on the bottom on the screen which activates each time an enemy is killed. If three of the same symbol come up, Travis enters Dark Side Mode, which allows him to use a special power based on what symbol he got. These include being able to fire powered blasts from your saber, slow down time, and even create a quick mini-game where the tap of a button kills an enemy, so long as you tap the right one. The fighting mechanics can be iffy at some points, like when finishing slashes donât register (which happens way more often than it should), but overall itâs a fun, satisfying experience.
Outside of combat, itâs a completely different beast. You canât use your saber outside of battles (except to dig up random treasure), so killing innocent civilians is a no-go, fun as that may be. The biggest failure happens to be driving Travisâs motorbike, which is somewhere between frustrating and completely ridiculous. The actual driving gameplay isnât all that bad, but itâs when the motion controls come into play where things start to get shaky. Drift turns are handled by hitting the brakes and tilting the controller in the direction you want to turn, which more often then not, for some unexplored reason, sends you careening the OTHER way and often into a well-placed wall or tree. In the same way, performing jumps (with a quick upward lift on the remote), is difficult as well, but fortunately these moves are rarely used or needed. Whatâs most confusing, however, is the drivingâs horrendous hit detection. While in the real world, slamming a bike into a car is usually a one-way ticket to the hospital or worse, Travisâs bike merely skids a tad in a head-on collision. On the other extreme, merely clipping the side of a tree or wall will send Travis flying off of his bike. It doesnât affect the game too badly, but itâs something Iâm amazed got past quality control.
â¦thatâs just wrong, man.
Graphically, No More Heroes captures Sudaâs art style perfectly, using a great mix of anime technique and punk influence. All of the characters are cel-shaded and feature some great designs, and the animation is solid to boot. Even during combat when things can get extremely hectic, the game stays at a constant framerate, only occasionally slowing down when you, say, eliminate about eight enemies at once. On the other hand, both the gameâs backgrounds and the city itself are extremely bland, and suffer from a tremendous lack of detail throughout. The level design can at times be bland and uninteresting, and thereâs a large amount of pop-in and a very limited draw distance.
No More Heroes makes up for a lot of these shortcomings with its soundtrack, which, while limited, is one of the best ever heard in a game. The gameâs main theme is incredibly catchy, which is a good thing, as youâll hear it play throughout most of the gameâs battles and boss fights. The rest of the game is the usual J-pop anime fare, complete with some retro 8-bit music to keep with the gameâs geek chic style. The game also features some tremendous voice acting from some of the best talents in the industry, including Robin Atkin Downs as Travis, Paula Tiso as Silvia, and other luminaries like Steve Blum, Quinton Flynn, Fred Tatasciore, and Kari Wahlgren. Considering the game is regularly peppered with cursing and most of the dialogue is the usual âbring it on!â masculinity, itâs good to see such a talented cast used to offset the staleness of the dialogue. That said, the staleness merely adds more to the cult aspect of the game, as it at times feels more like a crazy independent film.
No More Heroes is one of those games thatâs worth playing simply for the sheer absurdity factor. It provides some of the most over the top, insane moments in gaming history, while still providing some great action gameplay. However, to get to these moments, you need to suffer through some odd design choices, such as the boring overworld and repetitive missions. That said, if you like anime, wrestling, or are just looking for something to play on the Wii that involves blood or isnât a minigame collection, No More Heroes is a very safe bet. Itâs far from perfect, but itâs one of those games you really need to see, and experience, for yourself.
Presentation - The game oozes cool, from the stunning art style to the retro touches throughout. The question remains why the game was even made open-world to begin with, as it feels artificial and boring.
Graphics - While it never reaches above GameCube level, No More Heroes maintains a relatively consistent framerate throughout and has a great anime style. Too bad the levels and backgrounds are so dull.
Audio - A great-sounding main theme, plus some tremendous voice acting. Effects are solid but passé.
Gameplay - The core combat, while occasionally repetitive, is extremely satisfying. Wrestling moves feel tacked-on, and the driving needed way more work.
Lasting Appeal - Thereâs plenty of sidequests, but most can be finished during regular gameplay. Thereâs about 15 to 20 hours worth here, but additional difficulty levels and unlockables do enhance things.
This game is violent, funny, and awesome. I reccomend it if you are in the reccomended age group
There are things to criticize, but the positive points weigh far more. Graphics could be better, the city quests are quite monotone, but all in all it's a great experience so I must give it five stars.
BTW, I own the European non-blood version.
i luv this game this is one of my favouirt games on wii buy this game its gory awesome gameplay cool controls and u won't wanna put it down ......... oh ya and the girl that helps u during the game is so f****n hot BUY IT BUY IT BUY IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Racy game, good gameplay and storyline, but gets repeative.
This game is excellent. Although, the varying difficulty levels of the bosses can make it frustrating at times. For instance, the second-to-last boss was really challenging for me, but the last boss was only a little challenging. But, aside from that, the only thing that annoys me is the large amount of things they expect you to buy, on top of entry to the next boss fight. And that is about it for bad things. It is fun to go around town and find hidden things, like Lovisov Balls and T-Shirts, and the game often leaves you wondering what will happen next.
Now to start waiting for NO MORE HEROES: DESPERATE STRUGGLE!
A unique game from the creator of Killer7. Play as an assassin armed with a Beam Katana and fight your way to the top. Swing the Wii Remote in the prompted direction to finish off your opponent and unleash the bloodfest. Stun them with kicks and perform suplexes on them. When not killing, get part time jobs around town to make some extra money to buy new clothes, weapons, or pay the entry fee to fight the next assassin. Love it, hate it, but either way you will never play another game like it.