Play & Compete » Reviews » Tony Hawk's Downhill Jam
Tony Hawk's Downhill Jam Tony Hawk's Downhill Jam
Amazon Price: $19.99
Availability:
Release Date: June 4, 2008
ESRB: Everyone
Publisher: Activision Inc.
Availability:
Release Date: June 4, 2008
ESRB: Everyone
Publisher: Activision Inc.
User Rating:
(127 Ratings)
Amazon Customer Rating:
(19 Ratings)
User Status: 50 currently playing of 260 owning the game
Amazon Customer Rating:
User Status: 50 currently playing of 260 owning the game
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It is soooooo cooli
when i get stressed and want to relieve my anger 'so to speak' lol it is perfect cuz you can hit everyone that gets in your way instead of hitting the person getting on your nerves..
Multi-player is good too
The mrs and I will give a it a 2 player bashing later and i'll base a final decision on that.
So far so good though.
Update:- I've just increased my rating for this to 4 cause I've played the hell out of it and really like it! I haven't even put Zelda into the Wii since i got this.
Great graphics are complimented by the huge sense of speed (which is very well handled).
Play: Great and Easy
Easy to control and extremely fun to play.
Length: Long
With very many challenges and so many unlockables, you'll be playing for a while.
Over All: 5/5
Honestly, I do enjoy the feel of swinging a blunt object through the air, and supposedly cutting something in half, but sometimes, it just doesn't cut it.
Downhill Jam being a fine example.
A good game by itself, but in the middle of such an awesome series, it just doesn't belong. It's too straight forward, and not turn-able-enough. What I'm saying is, make large areas, but don't utilise the Wiimote as a steering wheel in every game possible. It'll get old soon enough. We need new, out of the ordinary ways to utilise the Wiimote, and I really don't want to wait two years for the equivelant of "Touch Generations". We need to think outside of the box... Use the 'Mote in new ways... Remember how the DS was used for the first year-and-a-bit? The same Menu/Map navigation touch screen, and normal, button movement on the top screen.
Then things like Clubhouse Games, Brain Age/Big Brain Academy, and Elite Beat Agents came out.
Nintendo recognizes this, and have been some of the only people to properly utilise all the possiblities presented by the 'Mote with games like Wii Sports and Wii Play.
On the flip side, we also need the classic button'd games, like on the VC, but also newer ones (Presumably the upcoming SSBB).
Back to the point, it was an alright game on it's own, but I'm used to being able to hit ^^A-^B and doing a Boneless to Pop Shove-it, not *yank* 2-^1, that's all.
Rant over.
Today's Experiment... Failed.
Story: Rip, grind, and smash your way to the bottom 1st. Pretty simple.
Gameplay: The controls are very easy to manipulate and make it extremely easy to pull off complex combinations without having memorize a book full of different moves. A plus.
Graphics: Everything you'd expect from the Wii. The graphics are smooth and I especially like the use of the motion blur when you use a speed boost.
Areas for Improvement: My biggest complaints with this game is that there is no place (that I've found anyway) to just head down a course without some sort of challenge. Like a free-play mode. Even a big pool you could just sit and practice on would be nice.
fun but boring
Nice character selection.
I was disappointed that you can onyl make one custom profile at a time and not use it in multiplayer.
I liked the other TH games better.
No simple practice Race mode is also disappointing.
I don't like having to redo events to do races.
Also a lot of the slaloms are crazy hard.
It is a pretty good game and fun to play. The controls are really simple and easy to do. I was hoping for a good soundtrack, but there was only 1 song that I liked. Other than that, the game is great to play and I would reccommend it to anyone who likes skateboarding games.
pretty good graphics nice cheats